Well, here we go. First ever blog post, so let’s make it memorable. “Realm of the Mad God” is a massively multiplayer co-operative third person shooter, and possibly the best browser game I have ever played (and I’ve been around the block a few times). In short, you set up an account (takes under a minute) and start your first character: the Wizard. RotMG has a massive class system similar to the Final Fantasy series in that you unlock new classes by reaching milestones in others. For example, getting your Wizard to level 5 unlocks the Priest class, which unlocks the Archer class at level 5, which… well, you get the point. There are 5 base classes – Wizard, Priest, Archer, Rogue, and Warrior – which lead towards unlocking the Huntress, Necromancer, Assassin, Knight, and Paladin (irrespectively) – which then contribute to unlocking the Sorcerer, Trickster, and Mystic. Although the game seems very simple at first glance, it is surprisingly complex. Getting your character to level 20 (maximum level) is just the first “challenge” per se, because after that you battle with Gods to earn stat increasing potions on a journey to max out all your stats (the typical RPG stats like vitality, speed, etc).
Possibly what makes the game so fun is that it’s based around “pick-up groups”, or PUGs. To join another player’s party, you just have to be within ~2 screens of them. When you’re in a group, you share experience points on any kill made (and it doesn’t divide it up), so grouping up is highly beneficial. When fighting bosses or clearing special dungeons, it’s basically a necessity, because most bosses are significantly stronger than an average player character. Fortunately, valuable drops (like stat increasing potions) from bosses are “assigned” to players who do a certain amount of damage to them, so that the level 2 experience-leeching wizard can’t come running over and steal your hard-earned loot.
One downside (which is actually quite refreshing) is that death is permanent. If your character dies, it’s essentially deleted and all of your equipment (except the items in your storage) will be deleted. When your character kicks the bucket, you earn a certain amount of Fame – the in game currency – depending on their level, accuracy, kills made, equipment worn, etc. Fame can then be spent on various items like dragons which will fight beside you and Amulets of Ressurection which will save your character from the cold grip of Death.
Another downside is that the luxuries in-game (more storage space, extra character slots, custom clothing colours/patterns) cost actual money. You start with 100 which is enough to get some cool clothes, but that’s about it. It’s not a major deal — I got each class to level 20 without spending a penny — but it does kind of suck when you have to pick which items you’re stashing and which ones you’re junking.
Anyway, all in all, RotMG is a great pick-up-and-play game. Whether you have 10 minutes or 10 hours to play, there’s stuff for you to do.
Check out the wiki for more info:
Or jump in and start playing!
Have fun! I certainly am.